Asking questions like “How do you want to treat each other?” and “How should we handle conflict?” opens up the dialogue and lets your students know that their needs are important. Taking the time to create a classroom contract sets the stage for a supportive environment. Write your own along with them, and be sure to share. Their poems reveal their hopes, dreams, and fears and help you get to know them a little better. “I Am” poems beautifully capture a snapshot of your students at the beginning of the school year. Do this activity a few times, having students switch up partners each time. What better way to help students get to know each other those first few weeks of school than by asking each other questions? Have students pair up, ask questions, and take notes on each other. Along with these fun activities, try these Fun Icebreaker Questions for Kids and Teens. Icebreaker activities help kids form positive relationships from the get-go and are a great way to build community in your classroom. Ask your students about their hopes and dreamsĪsking students about their hopes and dreams at the start of the school year gets them excited and enthusiastic about learning in your classroom. Then, when the time comes, they’ll be able to get geared up quickly. Spending lots of time gathering supplies for each assignment is time-consuming! Use this free printable worksheet to send your students on a scavenger hunt to find everything on the list. Learn more: Fun First-Day-of-School Worksheets 5. And check out the link below for even more awesome first-day printable activities. Invite students to mix and mingle as they learn fun facts about one another with this fun, free printable bingo template. Learn more: Perfect Back-to-School Books To Read Aloud on the First Day 4. Get off on the right track with these entertaining and informative read-alouds. The first days of back-to-school can truly set the stage for the entire school year with students. Learn more: Fun Name Games To Play With Your New Class 3. Plus kids are more likely to feel like they’re part of an inclusive environment when they hear their name pronounced correctly. Playing a name game is a fun way to help the entire class place faces with names and learn proper pronunciation. Learn more: Free First-Day-of-School Printable Signs for Every Grade 2. Mark the occasion! These signs for the first day of school are the perfect back-to-school accessory for photo opportunities and activities on the first day of school. These first-day-of-school activities will help you start off the year with a bang as you and your students form your community and begin your journey together. It’s also time to meet new people, make new friends, and learn different perspectives. It’s the start of a fresh academic year with new challenges and loads of learning opportunities. The first day of school can come with lots of excitement and, often, a bit of the jitters.
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Art Direction: Gina Vivona, Art Direction: Vigon Seireeni, Bass: Billy Sheehan, Co-producer: Steve Vai, Design, Concept By : David Lee Roth, Design, Concept By : Pete Angelus, Drums: Gregg Bissonette, Engineer: Magic Moreno, Guitar: Steve Vai, Keyboards: Brett Tuggle, Management: Diamond Dave Enterprises, Management: Picasso Brothers Management, Management : Pete Angelus, Mastered By: Bernie Grundman, Photography By : Galen Rowell, Producer: David Lee Roth, Vocals: David Lee Roth, Backing Vocals: Billy Sheehan, Backing Vocals: Brett Tuggle, Backing Vocals: Gregg Bissonette, Backing Vocals : Gary Falcone, Backing Vocals : Joe Pizzulo, Engineer : Bob Cats, Engineer : Darryl Krupnick, Engineer : Milt Calice, Engineer : Peter Doell, Percussion: Gregg Bissonette, Written-By: David Lee Roth, Written-By: Gregg Bissonette, Written-By: Matt Bissonette, Backing Vocals: Billy Sheehan, Backing Vocals: Brett Tuggle, Backing Vocals: Gregg Bissonette, Backing Vocals : Tom Kelly, Backing Vocals : Tommy Funderburk, Engineer : Gary Wagner (2), Engineer : Marnie Riley, Engineer : Darryl Krupnick, Engineer : Paul Levy, Engineer : Paul Levy, Engineer : Peter Doell, Engineer : Doug Parry, Engineer : Steve Vai, Engineer : Doug Parry, Engineer : Steve Vai, Percussion: Gregg Bissonette, Programmed By : Brett Tuggle, Programmed By : Todd Grace, Written-By: Brett Tuggle, Written-By: David Lee Roth, Backing Vocals: Billy Sheehan, Backing Vocals: Brett Tuggle, Backing Vocals: Gregg Bissonette, Engineer : Steve Holroyd, Engineer : Milt Calice, Engineer : Peter Doell, Written-By: David Lee Roth, Written-By: Steve Vai, Engineer : Jim Champagne, Engineer : Milt Calice, Engineer : Peter Doell, Written-By: David Lee Roth, Written-By: Steve Vai, Engineer : Jim Champagne, Engineer : Bob Cats, Engineer : Darryl Krupnick, Engineer : Milt Calice, Engineer : Stephen Shelton (2), Engineer : Paul Levy, Written-By: David Lee Roth, Written-By: Steve Vai, Backing Vocals: Billy Sheehan, Engineer : Gary Wagner (2), Engineer : Marnie Riley, Engineer : Milt Calice, Engineer : Peter Doell, Engineer : Doug Parry, Engineer : Steve Vai, Engineer : Doug Parry, Engineer : Steve Vai, Written-By: David Lee Roth, Written-By: Steve Vai, Backing Vocals: Billy Sheehan, Backing Vocals: Brett Tuggle, Backing Vocals: Gregg Bissonette, Engineer : Steve Holroyd, Engineer : Milt Calice, Engineer : Peter Doell, Engineer : Doug Parry, Engineer : Steve Vai, Programmed By : Brett Tuggle, Programmed By : Richie Raposa, Written-By: Brett Tuggle, Written-By: David Lee Roth, Engineer : Gary Wagner (2), Engineer : Marnie Riley, Engineer : Milt Calice, Engineer : Peter Doell, Written-By: David Lee Roth, Written-By: Steve Vai, Backing Vocals: Billy Sheehan, Backing Vocals: Brett Tuggle, Backing Vocals: Gregg Bissonette, Backing Vocals : Gary Falcone, Backing Vocals : John Batdorf, Engineer : Jim Champagne, Engineer : Peter Doell, Engineer : Milt Calice, Engineer : Steve Vai, Synth : Dr. "functional", not barely that nice from the code it seems like RT can eat up quite some processing time on larger networks. Though i still have not figured out a nice looking sat network to cover kerbins poles. Its also nice to frequently see one of them passing by on other crafts and even from KSC. This way i can use the always active 250km antenna for launches. I have a bunch of sats traveling on a as low as possible kerbin orbit on the equator in a direction opposite to kerbins rotation: Once you get your career to the point of bigger antennas and batteries I think you will find the polar orbits multi antenna model saves you a lot of heart ache I was planning a complicated network like yours but with the mods I am running the memroy weight of all those extra flights would have killed my install. Once I got the panels and batts to run the big stuff it made little sence to keep building small. I had more satelites in Kerbin orbit then I have in my total network now. 6 1/2 geo's and 1 geo on kerbin stacked to the cieling with batts and flat sloar panels. I started with simpler ugly little sats when I was mainly playing around in Kerbin Orbit. I use polar orbits on the Munar relays too, great coverage and fewer celestial occlusions. Kerbol Polar orbit offer great coverage with out having to launch so many. The Satelites are light enough that some time spent with Nervs will get you there. I used slingshots to turn the orbits as much as I could, then burned for the polar orbits. Every satellite (but the Ike ones, 5Mm omni antennas are more than enough for it) is mounting a single dish of the shortest range posible for the task. Except Jool, by now it's only getting coverage in Laythe, but give me time to prepare it's own jooolian network. Then I'm sending a couple of satellites to each planet to get the link up and running, and a secondary satellite mini network for their moons when applicable (2x in parent planet, 2x in moon). Also, I got a lower pair of satellites targeting active vessel for interplanetary travels. My orbits are all messed up by now, but I took a different approach.Īll the dishes we have are fixed ones, and my brain can't stand the fact of attaching two of them back to back and magically having them pointing to two planets that can be in any possition other than the right one for the satellite, so I have a 16 satellites ring around Kerbin, in kerbostationary orbit (2x each planet and Kerbin moons, originally placed 180º in each pair and well spaced between them. The idea is not to spam GX-128s, but to use appropriately sized dishes for all planets, both for budget and ec efficiency reasons. This will provide a lot of uptime, while keeping the number of flights and expenses low enough to not bork framerate or "bankrupt" the program. Next phase would be to install two polar elliptic stations that will be the main relays for the entire kerbol system. Using RLA mono engines and micro AEIS RCS blocks for taking them to orbit gave me a constellation precise enough to stay in place for a couple of decades or so without any maintenance needed.C: The big dish is on the active vessel (this will change in phase two though), and the four others look at mission control - the satellite behind - mun and minmus. I use four of these 2tn KSO satellites in a box pattern, each one having 5 dishes and some omni directional antennas (one is enough but symmetry is pretty). I started doing my relay network recently, so there are not a lot of things made yet. Jack-o-Chica seen in the left hall from the Steam screenshot. To view them, click the tag.ĭid things get really hot in here, or is it just me? The player must close both doors at the same time before the temperature reaches 100 degrees in order to prevent Jack-O-Chica from entering the office and jumpscaring them.Īudio Quotes The following information contains spoilers. Contents 1 Appearance 1.1 Other Appearances 2 Ultimate Custom Night 3 Quotes 4 Trivia 5 Errors 6 Gallery 6.1 In-Game 6.2 Ultimate Custom Night 6.3 Misc. In Freddy Fazbear's Pizzeria Simulator, Rockstar Freddy appears as a purchasable animatronic as one of the. Kai Skrotzki (Ultimate Custom Night) Rockstar Freddy is a buyable entertainer from Smiles and Servos Inc and a new counterpart of Freddy Fazbear. He is the Rockstar counterpart of Freddy Fazbear. He serves as the titular minor character in Freddy Fazbear's Pizzeria Simulator, and a major antagonist in Ultimate Custom Night. Funtime Foxy, along with Lolbit and Rockstar Foxy, are the only three. Jack-O-Chica gradually begins to manifest near the player's left and right doors simultaneously once the office starts to overheat (usually at 90 degrees). Rockstar Freddy is a minor antagonist in the Five Nights at Freddy's franchise. Funtime Foxy is a playable character in Five Nights at Freddys World that can be. It has also been confirmed this is now the body that The Marionette possesses. This won't work if the office is 100 degrees or more. He is a recolored version of Rockstar Freddy, another animatronic from. When the office heats up, she will appear in both halls at the same time. Creation Date Post-1980s (Estimated) Employment Lead Singer Mascot of the Pizzeria Affiliation Freddy Fazbear's Pizza Place Technical Description Class Rockstar Animatronic Model Bear Main Color Light Brown Eye Color Blue Gender Pronoun He/Him Misc. Her bib is torn, wires and endoskeleton are showing. Hippo 4 Trivia 5 References Physical Appearance The glamrock animatronics' cutouts at the Prize Corner from Security Breach. Her eyes are a bright orange, same of the rest of her body, resembling a fire or jack-o-lantern. 1 Physical Appearance 2 Functionality 3 Animatronics 3.1 Glamrock Freddy 3.2 Glamrock Chica 3.3 Montgomery Gator 3.4 Roxanne Wolf 3.5 Glamrock Bonnie 3.6 Glamrock Mr. If anyone has, I'm sorry if it seems I'm taking someone else's theory I'm not good with theories but I kept thinking more I was looking into Security Beach. Jack-O-Chica is an orange recolor of Nightmare Chica. Is Glamrock Freddy possessed by Michael Afton I dont know if anyone has a theory about this. |
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